Game-Ready Weapon Asset
A game-ready weapon asset focused on clean hard-surface modeling, material definition, optimized structure, and real-time presentation.
Selected presentation renders and detail views showing the asset’s silhouette, material definition, surface wear, and hard-surface design.
Primary render focused on art, silhouette, material readability, and overall presentation quality.
Concept Design by Litos Lopez
The model is fully game-ready with a total of 3,700 Triangles.
UV & Texturing: Efficiently packed into a single UV tile/material to ensure performance.
Tools Used:
Modeling & Retopology: Autodesk Maya
High-Poly Sculpting: ZBrush
UV Unwrapping: RizomUV
Texturing: Substance 3D Painter