Game-Ready Real-Time Weapon Hard Surface Asset
A game-ready real-time weapon asset focused on clean hard-surface modeling, material definition, optimized structure, and real-time presentation.
Selected presentation renders and detail views showing the asset’s silhouette, material definition, surface wear, and hard-surface design.
Primary render focused on silhouette, material readability, and overall presentation quality.
The model is fully game-ready with a total of 25,000 Triangles.
Tools Used:
Modeling & Retopology: Autodesk Maya
High-Poly Sculpting: ZBrush
UV Unwrapping: RizomUV
Texturing: Substance 3D Painter