Game-Ready Asset
Selected presentation renders and detail views showing the asset’s silhouette, material definition, surface wear.
Primary render focused on art, silhouette, material readability, and overall presentation quality.
The model is fully game-ready
UV & Texturing: Efficiently packed into a single UV tile/material to ensure performance.
Tools Used:
Modeling & Retopology: Autodesk Maya
High-Poly Sculpting: ZBrush
UV Unwrapping: RizomUV
Texturing: Substance 3D Painter