Character-focused 3D work created with attention to form, silhouette, material balance, visual presentation, and real-time production workflows.
This character project was created with a focus on strong silhouette, clear shape language, balanced materials, and polished presentation quality.
Selected presentation renders and detail views showing the character’s silhouette, material balance, surface details, and overall visual readability.
Primary game-ready character presentation focused on clean forms, optimized visual quality, and real-time asset readability.
The model is fully game-ready
Tools Used:
Autodesk Maya, ZBrush
UV Unwrapping: RizomUV
Cloth Texturing: Substance 3D Painter