Game-Ready Stylized Hard Surface Asset
A game-ready stylized weapon asset focused on clean hard-surface modeling, material definition, optimized structure, and real-time presentation.
Selected presentation renders and detail views showing the asset’s silhouette, material definition, surface wear, and hard-surface design.
Primary render focused on stylized art, silhouette, material readability, and overall presentation quality.
Concept Design by Christopher Hayes
The model is fully game-ready with a total of 6,700 Triangles.
UV & Texturing: Efficiently packed into a single UV tile/material to ensure performance.
Workflow: Utilized a Color ID map to streamline the texturing process and ensure clean material transitions in Substance Painter.
Tools Used:
Modeling & Retopology: Autodesk Maya
High-Poly Sculpting: ZBrush
UV Unwrapping: RizomUV
Texturing: Substance 3D Painter